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INVENTIO seminar at Stanford April 20. – 21. 2009

April this year we held the second INVENTIO seminar at Stanford. The topic for the seminar was “DIGITAL DESIGN AND/IN THE ARTS & HUMANITIES”:

“How can knowledge, research, and pedagogical practice in the arts and humanities drive the design and development of emerging digital media (and vice versa)? To what extent can the arts and humanities set the agenda for digital invention and innovation? If so, what shapes might that agenda assume and how might it interact with traditional definitions of arts and humanities knowledge and practice that place the emphasis upon retroactive critical reflection upon objects, actions and events belonging to the past? These are the questions that the SHL/Inventio seminar on Digital Design and/in the Arts and humanities aims to explore.

Together, the arts and humanities disciplines encompass a wide range of practices, methodologies, and traditions of critical and speculative thought and analysis, as well as a database consisting in several millennia of cultural remains. Thus far, they have come into contact with digital development and design to only a limited extent and in limited sectors, despite the increasing impact upon their core practices of digital tools ranging from databases to graphics, modeling, editing, and visualization software to collaborative authoring tools and environments. This said, disciplines such as literature, art, rhetoric, and media studies and history have contributed core concepts and theoretical perspectives for understanding the development of digital design and communications, as well as tracing pathways for the future evolution of digital media in general and digital art and textuality in particular. The ongoing interaction between digital design and arts/humanities fields raises complex questions concerning the constitution and practice of theories and concepts, and the social value and impact of new technologies and media, not to mention fundamental questions of method.

The seminar will explore the above perspectives by means of concrete examples. These will be drawn from recent or ongoing projects that experiment with novel approaches to digital art practice, textuality, performance, database and interaction design, or with mergers of research with pedagogy, scholarship with art, quantitative with qualitative methods. It will also include presentations that probe the relationship between theory and practice within core humanistic disciplines (art, literature, rhetoric, etc.) and their potential relationships to digital design.”

Here is a picture from the seminar:

Inventio seminar at Stanford April 21. 2009

Inventio seminar at Stanford April 21. 2009

The seminar had the following agenda:

Lowood, Henry: From the Creation to the Curation of Virtual Worlds
Müller, Kjartan: Things, Places, People and Stories
Shanks, Michael: Title unknown
Friedlander, Larry: Sacred myths and game design
Grøgaard, Stian: Aesthetics, Art Theory & Theory Informed Artistic Practice
Schrank, Brian: Videogames: Avantgarde and Kitsch
Schnapp, Jeffrey: A Sirikatabased Humanities Metalab
Tveiten, Oddgeir: Contact Education – Virtual Classrooms
Bittanti, Matteo: How They Got Game

Tuesday 21. April
Drucker, Johanna: Diagramming Interprettion
Morrison, Andrew: Codesigning Collaborative Mobile Fiction
Miller, Carolyn: Rhetoric and Digital Design: New Challenges for Invention and Delivery
Liestøl, Gunnar: ‘Situated Simulations’ – A Possible Digital Genre?
Rasmussen, Terje: Phenomenological ideas in digital design; their relevance and shortcomings
Løvlie, Anders Sundnes: Geo–literary browsing: How can literature studies and creative writing be enhanced by loctive media?
Bolter, Jay David: Mixed Reality, Performance Theory, and the Question of Liveness

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